This project was one of my recent school assignments. As a student, my goal was to enhance my hard surface modelling skills and gain a better understanding of efficient and appropriate wireframe edge flow techniques, with a particular focus on achieving zero Ngons and Triangles. Additionally, this project allowed me to develop my time management abilities by breaking down each task, estimating the required time, and comparing it with the actual time taken.
Project Breakdown (Estimated Time / Actual Time):
Modelling: 20 days / 23 days
UV Mapping: 1 days / 2 days
Texturing in 3D Substance Painter: 1 days / 2 days
Look Dev in UE: 2 days / 3 days Look Dev in Maya: 2 days / 2 days
Turntable Video in Unity: 2 days / 1 days
Tris: 283000
Textures: 4096 x 3
Tools: Maya, 3d Substance Painter, Photoshop, Unity.