This project was one of my recent school assignments. As a student, my goal was to enhance my hard surface modelling skills and gain a better understanding of efficient and appropriate wireframe edge flow techniques, with a particular focus on achieving zero Ngons and Triangles. Additionally, this project allowed me to develop my time management abilities by breaking down each task, estimating the required time, and comparing it with the actual time taken. 

Project Breakdown (Estimated Time / Actual Time):
Modelling: 20 days / 23 days 
UV Mapping: 1 days / 2 days 
Texturing in 3D Substance Painter: 1 days / 2 days
 Look Dev in UE: 2 days / 3 days Look Dev in Maya: 2 days / 2 days 
Turntable Video in Unity: 2 days / 1 days

Tris: 283000 
Textures: 4096 x 3

Tools: Maya, 3d Substance Painter, Photoshop, Unity.
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