This project began as an attempt to learn 3D garment creation. However, I had to pause it due to lacking skills and other commitments. Recently, I restarted and finally completed it. The workflow involved creating a basic mock-up in Maya, importing it into Marvelous Designer for simulation, and then moving it to ZBrush to add details and create a high-poly mesh. After that, I brought it back into Maya for retopology to create a low-poly mesh and baked it in a 3D Substance Painter. The outfits I made were based on designs from fashion brands such as Balenciaga, Yeezy, Alexander McQueen, and Vans x Comme des Garcons. And the female model I created using MetaHuman.
Tools: Maya, 3d Substance Painter, Photoshop, Zbrush, Unreal Engine. Marvelous Designer
Back to Top