This camera was part of my previous project to study modelling. Recently, I revisited this project the improve some of the textures and silhouettes, as well as study optimization.
Project Breakdown (Estimated Time / Actual Time):
Low poly in Maya: 3 days / 2 days
Texturing in Substance Painter: 3 days / 3 days
Look Development in Unreal Engine: 2 days / 2 days
Tris: 11883 
Textures: 4096 x 2
Tools: Maya, 3d Substance Painter, Photoshop, Zbrush, Unreal Engine.
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