I'm planning to create a virtual 3D house where I can arrange all my assets just like it would be in a real-life house. My goal is to use this space to showcase all my assets, and the experience will take place in Virtual Reality using a VR headset. This particular asset will serve as one of the background props within that virtual space.
Tools: Maya, 3d Substance Painter, Photoshop, Zbrush, Unreal Engine.
Flos 265

Project Breakdown (Estimated Time / Actual Time):
Modelling: 7 days / 7 days 
UV Mapping: 1 days / 0.5 days 
Texturing in 3D Substance Painter: 1 days / 0.5 days

Tris: 60000 
Textures: 4096 x 1

Tools: Maya, 3d Substance Painter, Photoshop.
Flos Snoopy

Project Breakdown (Estimated Time / Actual Time):
Modelling: 2 days / 1 days 
UV Mapping: 1 days / 0.5 days 
Texturing in 3D Substance Painter: 1 days / 0.5 days

Tris: 13000 
Textures: 4096 x 1

Tools: Maya, 3d Substance Painter, Photoshop.
Jean Prouvé Em Table

Project Breakdown (Estimated Time / Actual Time):
Modelling: 1 hours/ 2 hours
UV Mapping: 1 hours / 0.5 hours
Texturing in 3D Substance Painter: 1 days / 0.5 days

Tris: 3000 
Textures: 4096 x 1 

Tools: Maya, 3d Substance Painter, Photoshop.
Jean Prouvé Standard Chair

Project Breakdown (Estimated Time / Actual Time):
Modelling: 1 day/ 1 day
UV Mapping: 1 hours / 0.5 hours
Texturing in 3D Substance Painter: 1 days / 4 days

Tris: 3000 
Textures: 4096 x 1

Tools: Maya, 3d Substance Painter, Photoshop.
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