I'm planning to create a virtual 3D house where I can arrange all my assets just like it would be in a real-life house. My goal is to use this space to showcase all my assets, and the experience will take place in Virtual Reality using a VR headset. This particular asset will serve as one of the background props within that virtual space.
Tools: Maya, 3d Substance Painter, Photoshop, Zbrush, Unreal Engine.
Flos 265
Project Breakdown (Estimated Time / Actual Time):
Modelling: 7 days / 7 days
UV Mapping: 1 days / 0.5 days
Texturing in 3D Substance Painter: 1 days / 0.5 days
Tris: 60000
Textures: 4096 x 1
Tools: Maya, 3d Substance Painter, Photoshop.
Flos Snoopy
Project Breakdown (Estimated Time / Actual Time):
Modelling: 2 days / 1 days
UV Mapping: 1 days / 0.5 days
Texturing in 3D Substance Painter: 1 days / 0.5 days
Tris: 13000
Textures: 4096 x 1
Tools: Maya, 3d Substance Painter, Photoshop.
Jean Prouvé Em Table
Project Breakdown (Estimated Time / Actual Time):
Modelling: 1 hours/ 2 hours
UV Mapping: 1 hours / 0.5 hours
Texturing in 3D Substance Painter: 1 days / 0.5 days
Tris: 3000
Textures: 4096 x 1
Tools: Maya, 3d Substance Painter, Photoshop.
Jean Prouvé Standard Chair
Project Breakdown (Estimated Time / Actual Time):
Modelling: 1 day/ 1 day
UV Mapping: 1 hours / 0.5 hours
Texturing in 3D Substance Painter: 1 days / 4 days
Tris: 3000
Textures: 4096 x 1
Tools: Maya, 3d Substance Painter, Photoshop.