My Responsibilities: Explore > Define > Design > Prototype > Develop
Client: Epiroc
Introduction
Our solution involved creating an exhibition experience that not only showcased the machines but also transported the client to the actual sites where these monoliths operated. This immersive experience allows the client to witness the machines in action, providing a sense of scale and fostering a deep connection with them. Such an experience is typically not available in conventional showrooms. Additionally, we implemented an AI voice system as an expert guide for all the machines, assisting users and enhancing their understanding of the products.
Research
We have divided the research area among team members after breaking it down. As I participated in this project as an environment artist and level designer, I needed to understand the limitations of polycount within a single scene. This knowledge enabled me to establish a budget and calculate the poly count for each asset to ensure optimization. Additionally, I conducted research on the mining industry and identified other companies that are competing alongside Epiroc.
Ideation
Individually, we presented our ideas on how the project's concept should be developed. After several discussion sessions, we merged them into a single cohesive concept. We then presented this concept to the stakeholders, collected their valuable feedback, and refined our project accordingly. After each stakeholder meeting, we experienced significant changes in our project.
Wire Framing
Users should have the ability to customize products and explore options, which helps them understand their purchase and feel confident in their decision-making. Based on stakeholder feedback, it was suggested to present all machines in a single scene, allowing users to conveniently view them together. Detailed information about each machine's functions and real size should also be provided to enhance the user experience.
Visual Design
We carefully chose the selection of colors, typography, and visual elements that harmonize with the Epiroc brand logo and their machinery.
Prototyping
Shape XR was used to create an interactive prototype for user testing. The prototype was presented to stakeholders, allowing them to see and experience the product firsthand, leading to informed feedback based on their observations.
Agile sprint planning and scope
We utilised the Meister task management tool for effective collaboration and to provide a clear visualisation of the workflow.
Agile sprint Backlog
We made the collective decision to establish the quarry as the main environment in our Unity project. Furthermore, I designated the dome as the main lobby scene within the project.
We considered the user persona and recognized that a complex UI system could potentially detract from the immersive experience. To tackle this issue, we opted to consolidate all the functions into a single glove interface. Moreover, taking into account the suggestion from our stakeholder, Robert, we decided to incorporate a screen with video capabilities. This screen would enable users to access high-quality instructional videos, enhancing their overall experience by providing informative and engaging content. As a result, we designed a table that includes this screen as an integral component.
In order to enhance the overall environment, I conducted research on the interior design utilized by Epiroc for their exhibition spaces, as well as the appearance of real-life quarries. Based on this research, I incorporated additional assets into our environment to achieve a more polished look. These additions were aimed at capturing the authentic feel of Epiroc's exhibition spaces and replicating the visual elements present in real quarries.
Agile sprint Planning Meeting
During the final stakeholder meeting, while the overall satisfaction with the product we had built was expressed, they requested the development of a few additional features.
I was in the process of creating an underground environment in response to stakeholder feedback, while one of the our team member Antonia was working on setting up the lighting. However, due to the learning progress, Antonia had to switch teams, and as a result, I had to take over her task.
Final Design
The latest version of our MVP