Throughout this project, I aimed to challenge myself by completing the texturing process in 3D Substance Painter without relying on smart materials. This allowed me to gain a comprehensive understanding of some features of Substance Painter and gave me full control over every small detail.
The artist Pawel Kostecki from Techland created the original asset, and I replicated it. This weapon was designed for the game 'Dying Light 2: Stay Human' and served as a part of the main character's item.

Project Breakdown (Estimated Time / Actual Time):
Modelling and UV Mapping in Maya: 7 days / 5 days
Highmesh in Zbrush: 5 days / 5 days
Texturing in Substance Painter: 5 days / 5 days
Look Development in Maya: 2 days / 2 days

Tris: 21022 
Textures: 4096 x 2

Tools: Maya, 3d Substance Painter, Photoshop, Zbrush, Unreal Engine.
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